Voxet is a Rust-native 3D voxel creation tool with GPU-driven rendering, 32 non-destructive layers, built-in remote collaboration, and more. It's not ready yet, but it's getting close. Try it for free soon!
Free to use when it ships. No account needed. No credit card.
No concept renders. No mockups. This is Voxet running on real hardware, mid-development.
We're not here to trash the competition — they each did something right. But none of them solved the full problem. We wanted a voxel editor that could handle massive worlds, run on GPU compute, support non-destructive layer editing, and let teams collaborate in real time.
That editor didn't exist. So we built it from scratch, in Rust, with a GPU-first rendering architecture. No compromises on performance, no locked ecosystems, no artificial feature limitations.
Beautiful GPU path-traced renders, but only 8 layers, no glTF export, no Linux support, and a single-model workflow. Great for small art pieces - not for production pipelines.
16 layers and decent rigging, but locked into The Sandbox ecosystem. Animations can't even be exported to standard formats. Your art, their platform, their rules.
Open source and honest, but an OpenGL pipeline that struggles with large scenes. Minimal animation support and no multiplayer. Runs on mobile though, credit where it's due.
32 layers, GPU compute rendering, multiplayer networking, cross-platform, and almost entirely free. Built in Rust because we take performance seriously.
Hover around, each tool has a real-time ghost preview before you commit anything. All tools work across Add, Delete, Paint, and Select modes.
Single-voxel placement with real-time ghost preview. Click once, place once. The most precise tool in Voxet.
X, Y, Z axis mirror symmetry with 90/180/270 degree rotation. Live preview of mirrored edits.
Union, subtract, intersect, all material-aware. Box, wand, and lasso selection modes.
Up to 1,000 keyframes with 6 easing functions. Loop, ping-pong, and one-shot playback.
Most voxel editors give you zero layers. Some give you 16 if you're lucky. We give you 32, each with independent visibility, locking, opacity, and color tinting. Sparse storage means layers only use memory for voxels they actually contain.
Hover to expand the layer stack
Written in Rust. Rendered on GPU. No garbage collector pauses, no runtime overhead. Voxet automatically detects your hardware and adapts its rendering pipeline.
G-buffer architecture handles 100+ dynamic lights with constant per-light cost
Frustum culling and HZB occlusion run entirely on GPU compute shaders
Coplanar same-material faces merge into larger quads, cutting triangles 60–80%
Thousands of draw calls batched into a single GPU submission
Voxet detects your GPU at launch and picks the right settings. You don't have to configure anything.
Direct sparse voxel octree traversal with DDA empty-space skipping
Optional smooth-surface mode for organic terrain rendering
From full-detail models to static billboards, with streaming terrain for 10km+ views
BFS sunlight and point light propagation with ambient occlusion
Shadow maps only regenerate when geometry changes, dirty-flag tracked
Compiled shaders cached to disk with hash-based invalidation
We're not going to pretend the others are bad, they each do something well. They're just limited in ways we didn't want to accept.
We're not hiding features behind a paywall to trick you into upgrading. The free tier is the full editor. Pro adds workspace management and collaboration tools for teams that actually need them.
No credit card. No account. No trial countdown.
For studios and teams that need workspace + multiplayer.
That's it. Two features behind the paywall. Everything else — every tool, every layer, the full rendering pipeline, animations, and sculpting will be completely free.
Cancel anytime. No long-term contracts. If Pro doesn't feel worth it, the free version will still be there.
But we're getting close.
Voxet will be free when it launches. Drop your email and we'll ping you exactly once when it's ready. No newsletter, no drip campaign, just a heads-up.